Wednesday, September 25, 2013

WK 05 Intro research phase


This is just a first Draft of what I want to do. I want to make the stars twinkle which I am not quite sure of how to do this but when I can I just feel it will come really nicely. Add that and maybe have some sort of music in the background would be ideal. I would like to add some more things in the image. Possibly a rainbow or other things that would go with my game.


Tuesday, September 24, 2013

WK 04 Game Color Pallet Final Phase


My game is called "Side effects of Sanity" and I want it to look colorful and psychedelic. But at the same time maintain it as a gory and unpleasant violence you encounter. I feel that this title screen really captures what I want to do with my final game. The title seems just gory, bloody and violent yet the scenery looks calm which is the feel I want to get for the game. This is really well shown in the bottom picture with another Psychedelic environment.


The picture on the left is another possible choice just because it has a very cartoony and realistic feels just perfect in balance of game environment. Now the character just seems out of place according to the colors of the pallet. I wanted ti do this on purpose as the main character is always uneasy in the game world. I just feel that this being obvious is what makes the game even more interesting. 

Sunday, September 15, 2013

WK 03 Game Pitch Final Phase



My game is Going to be called "Side Effects of Sanity". It is going to be an adventure platformer similar to the style of Castle Crashers. It is a very violent comedy game. It should be very psychedelic type game with all it's characters and it's environments.    

The main character is Sad and he is quite interesting indeed. He is a bit crazy and we see the game purely in his perspective. All the things he does do affect the world outside his life which is quite interesting when I am thinking of a story. I have everything pretty much thought out and I would love to complete thus game. 
The enemies Sad encounters are of the same nature as him. Weird looking and crazy. They all have different forms of attacking the player. Most are close combat enemies but there are still some ranged enemies. 

The game is kind of a "your princess is in another castle" with a nice variety of bosses. 

This is a concept image using the background of Castle Crashers with Sad and the enemies have. Sad would have a few attacks while the game progresses. I was thinking maybe having a light, heavy, and ranged attacks.  





Thursday, September 12, 2013

WK 03 Game Pitch Research Phase

The game I have been thinking about making is a cartoonish style adventure game. I am not quite sure of the style of the game art but it is something that really interested me. The game can be a 3rd person or 1st person 3D adventure game. I can also take it to a 2D scroller style game. There are so many things I can do with a game like this. The one thing I am completely sure about is that it is a cartoon game. I was thinking of making the game for a more mature audience. It is usually difficult for me to think about a simple game, so for this one it took me a while to just make it simple but I decided to go with a comical cartoon "M" rated game. I like to think that this could be an open ended world but it might not be so possible as of right now. My creature was created after our drawing exercise and it was purely accidental but when I saw it, I really enjoyed it. I would like the game to be funny but maybe a little sadistic and filled with dark humor. I want it to have maybe two difficulty settings. I want it to be fun but at points incredibly frustrating. My thoughts usually go all over the place when try to be creative so this is probably as close as I can get to a very good idea in just a few days. I also feel that 3D world could be a little too complex for me at the moment. 

The gameplay mechanics would also be pretty simple. I want to make a game that is easy to pick up and just start playing anywhere. This could maybe be easier with a straightforward map that doesn’t cause many changes to the button layout that many gamers are used too. Yet it should be simple enough for someone that doesn’t play games as much to fully enjoy the experience.

Monday, September 9, 2013

Wk02 Rock, Paper, Scissors Final Phase

I took the feed back from all my classmates and decided to expand on their o[inions. I used the thumbnail that the grand majority of people liked. This was my favorite layout as well. It just seems more interesting with a triangular form. It seems more interesting and clean. I also like the pictures even though they can be a little bigger and that is the only thing I don't really like. Other than that I was really happy with my result. 

Thursday, September 5, 2013

WK02 Rock, Paper, Scissors Concept Phase

These 10 small thumbnails are the different ideas I was able to come up with. They all have to be pleasing to the person looking at them. Some of these don't have a nice flow of visual elements which is not what we're looking for. #6 is, in my opinion, the best one because of the lay out. I feel the use of negative space and how easily the eyes flow through the drawing just seems one of the better options. There would be three pictures one has to contain the rock paper scissors all together in a similar triangle shape like the image.













These are just some simple ideas on what I should use for my images. I was thinking of having colored images would be the best way to catch someone's attention. I might not use the "rock, paper, scissors, lizard, Spock" but I was thinking of maybe showing a variation or maybe even just focusing on this type of game. There are some other images I can use that will explain the game in a simple but humorous way. I don't like the hand one because it just seems boring, I might change my mind but I might decide to take a humorous approach to it.