Monday, November 4, 2013

Maze 3d Final


For my final maze I made everything with concrete walls. At first it was difficult but now that I understand the program a  lot more I feel like I can even improve it graphics wise. It looks really repetitive which is is something I want to change. Other than that I feel really good about ow the maze turned out.

Wednesday, October 30, 2013

Maze Maya Research Phase







These are all the elements I decided to use for my sewer type maze. I wanted to make it a little more sinister. This is a very good start in my opinion though.

Monday, October 28, 2013

Labyrinth Hallway Final Phase




As you can see the first image is showing all the original elements without any type of editing. These were all the elements I ended up using for my labyrinth hallway. I am really happy with it. I feel I was able to incorporate all the elements rather well. 

Wednesday, October 23, 2013

Labyrinth research phase




This is my concept for the labyrinth. I want it to be a newer version of the mythical labyrinth. So instead of stone and similar materials, I would use concrete for the floor and the walls. To me seeing the similar textures in the maze adds extra to the maze. This maze could be used for a first-person Survival horror just make it grimmer and it could definitely work. I feel I could make the labyrinths a lot harder and I will probably do so for the final project.

Monday, October 21, 2013

Larger Prop Item Final Phase


This is my final phase. I decided to do a mongoose instead than a building as this seemed simpler to do than a building. I have my line work, Final and research images. This wasnt so difficult to do it was just very time consuming. 



Thursday, October 17, 2013

Large Prop Research Phase





All These buildings interested me in making a big skyscraper type thing for my game. Maybe being the place where you have to go to for the end of the game. This would be an important thing for my game. So I want to make it really important for my game. 

Prop Final phase


For my final phase I decided to make the colors psychedelic. I feel like its a lot better looking and more set for the theme of my game. It isn't too difficult to do I just feel a lot better with this version of the tree. The colors just fit with everything else.